Design Studies
To understand a great product, don’t just study it, rebuild it with your own hands. By copying the work of masters, you begin to see the decisions behind the surface. First you learn their logic; then you develop your own.
Hello, I'm
I design digital products that solve real problems, scale with complexity, and create value for millions of users.
Hello, I'm
I design digital products that solve real problems, scale with complexity, and create value for millions of users.
Tournament & Bracket Management
Product design for a tournament platform connecting directors, teams, fans, and brackets.
League & Club Management Platform
Product design for a league and club platform with registration, payments, and rosters.
Class & Studio Management App
Product design for class and studio management with booking, payments, and calendars.
To understand a great product, don’t just study it, rebuild it with your own hands. By copying the work of masters, you begin to see the decisions behind the surface. First you learn their logic; then you develop your own.
Product design for a tournament platform connecting directors, teams, and fans around schedules, brackets, standings, and live changes. Shaped mobile first flows for pool setup, bracket review, game updates, and rescheduling. Clarified admin and spectator journeys, simplified decision states, and aligned monetization touchpoints with the core need to find accurate game information quickly.
Product design for a league and club management platform spanning registration, payments, rosters, schedules, and team communication. Defined reusable patterns across web and mobile so admins, volunteers, coaches, and parents could complete complex tasks with less friction. Focused on role based dashboards, scalable form flows, payment confidence, and clear operational paths for high volume organizations.
Product design for a class and studio management product used by sports programs, swim schools, dance studios, and gyms. Designed booking, billing, scheduling, and member communication flows for parents, staff, and operators. Balanced business operations with simple consumer actions, creating reusable patterns for availability, session selection, status tracking, and mobile task completion.
Product design for a youth sports streaming platform built around live video, replay access, highlight creation, and community viewing. Structured product flows for capture, playback, clipping, athlete reels, and content discovery across devices. Focused on reducing media workflow friction, improving viewer engagement, and making publishing tools understandable for teams, families, and sports organizations.
Product design for a volleyball event platform supporting tournament directors, clubs, teams, and fans. Refined flows for event discovery, registration, court scheduling, brackets, rankings, hotel booking, and score updates. Focused on complex admin decisions, dense sports data, and scalable workflows that help organizers publish accurate event information while keeping participants oriented throughout the tournament.
Product design research and execution for a team and club management platform covering calendars, attendance, lineups, messaging, payments, files, and statistics. Mapped coach, player, parent, and club admin needs across web and mobile. Designed product patterns that reduced coordination friction, supported recurring team routines, and kept multi sport organizations consistent without losing local team context.
Product design for a sports investing product where fans manage athlete portfolios, follow price movement, and complete trading decisions. Designed onboarding, account funding, portfolio views, market cards, trade confirmation, and contest flows. Focused on trust, financial clarity, risk signals, and data comprehension so users could move between fandom and investment behavior with confidence.
Product design for a training and athlete development platform supporting baseball and softball facilities, coaches, athletes, and families. Structured flows for memberships, class scheduling, session planning, coach dashboards, and progress tracking. Focused on operational clarity, repeat booking behavior, and measurable development views that connect facility management with athlete improvement across programs and locations.
Product design for a biomechanics analytics platform translating motion capture, joint metrics, momentum data, and athlete trends into usable decisions. Designed dashboard structure, metric cards, alerts, comparison views, and reporting flows for coaches, analysts, and performance staff. Focused on making complex scientific data actionable without weakening accuracy, context, or trust.
Product design for a real time tagging and optical tracking platform used during games, training, and analysis sessions. Designed workflows for pitch capture, metric review, coach mode, field views, shortcut behavior, and customizable dashboards. Focused on speed, accuracy, and pressure ready interaction patterns so staff could trust the product while live decisions were being made.
Product design for a player development and analytics product connecting sensor data, practice activity, recruiting assets, and social sharing. Designed flows for athlete cards, session tracking, stat filters, BallR visualization, metric overlays, and ClubHouse publishing. Focused on turning performance data into clear development narratives for coaches, players, families, and recruiting audiences.
Product design for a baseball and softball analytics platform that combines data from tracking devices into reports, dashboards, and scouting workflows. Designed ingestion states, sortable tables, metric tiles, export tools, and team level reporting patterns. Focused on helping analysts and coaches move from raw performance data to repeatable decisions across games, practices, and player reviews.
Product design for a coaching marketplace connecting youth sports organizations with verified coaches, trainers, and staff. Shaped flows for coach discovery, profile evaluation, applications, messaging, onboarding, and role management. Focused on trust, match quality, fast comparison, and simple coordination so programs could move from hiring intent to confirmed staffing with less manual work.
Product design for a guided mobile video product that helps users record stronger event footage without professional production knowledge. Designed coaching prompts, capture guidance, framing support, review flows, export paths, and sharing moments. Focused on making advanced recording behavior feel approachable, reducing setup mistakes, and turning live capture into a repeatable product experience.
Oct 2023 - Present
At SportsEngine, I led product design across a connected suite of youth sports products including HQ, Motion, Play, Tourney, and AES. My work focused on product strategy, design systems, cross platform workflows, and decision paths for admins, coaches, parents, athletes, and fans. I shaped reusable components, scheduling models, payment journeys, bracket logic, media flows, and complete product states. The role required aligning product managers, engineers, and business goals while keeping complex sports operations clear, scalable, and consistent.
Jan 2022 - Oct 2023
At DS Sports Ventures, I owned product design for data heavy sports analytics products used by coaches, analysts, scouts, and player development teams. I translated sensor data, pitch tracking, athlete profiles, and scouting workflows into structured product experiences across desktop and mobile. My work covered dashboard strategy, filtering logic, reporting flows, and data visualization patterns. I focused on making complex performance information easier to review, compare, export, and apply in real baseball and softball decisions.
Feb 2019 - Jan 2022
At Orson, I led product design for an AI powered video platform that helped users create polished stories across mobile and web. I designed onboarding, capture flows, automation controls, playback states, and reusable patterns for partner integrations. The work required balancing guided creation with user control, reducing production friction, and supporting different storytelling paths. I focused on product clarity, scalable components, interaction logic, and consistent experiences across automated and manual workflows.